Educational benefits:
Water Play - Topology - Verbalization - On line patterns builder.

Description :
From 2 to 6 years.
Splash Basic (L'atelier) has been designed to meet the games rotation practices in the kindergarten and proposes activities adapted for children from 2 years (free playing in water) till 6 years (Topology - Verbalization - Discovery of the world - ...).

4 children can play simultaneously at the same level with Splash Basic (L'atelier).

Starting two years, when hot weather, Splash Basic (L'atelier) is a watergame with 4 x 4 different subjects, imbibing water, dripping easily and unsinkable.
The material allows an easy draining and quick drying.
It is possible to stack the sea animals or to make lines with them.
As 4 colored bags are provided, it is possible to sort the sea animals by colors, shapes or make blind games.
Each bag can containes at least 4 sea animals and can be closed with a velcro.
Splash Basic (L'atelier) is also a table game with laminated playing cards for performing suites, topology games, (left, right, before, after, up, down, over, under, ...), decoding, ....
The cards being plasticized, it is also possible to use them in water.

Composition for one set :
4 x 1 crab (red - 120 x 70 x 30 mm - 4.72 x 2.75 x 1.18 inches), 4 x 1 fish (blue - 120 x 90 x 30 mm - 4.72 x 3.54 x 1.18 inches), 4 x 1 turtle (Green - 120 x 70 x 30 mm - 4.72 x2.75 x 1.18 inches), 4 x 1 starfish (yellow - 110 x 110 x 30 mm - 4.33 x 4.33 x 1.18 inches).
12 A5 (8.26 x 5.70 inches) laminated playing cards printed on both sides allowing 36 different games.
4 bags: 1 blue, 1 red, 1 yellow, 1 green, each 160 x 200 mm - 6.29 x 7.87 inches.



Plastic tray

Splash Basic (L'atelier)

SKU: 458
  • How to play with pattern cards?

    The players match the patterns, ie the right spatial orientation and location of the sea animals which may be pictures, drawing or coded with geometrical shapes according to the the different playing cards;


    Different levels are proposed:

    Level 1:
    Pictures on the front, geometric coding on the back. 
    Level 2:
    Drawing on the front, geometric coding on the back.
    Level 3:
    Drawing on the front, geometric coding on the back.


    How to play with on-line patterns builder?
     - All players have four sea animals: a fish, a crab, a turtle, a starfish.
    - Press the "refresh" button.
    - When the word "Go!" appears on the screen, players realize the pattern given in right the order and with the right spatial orientation.
    - When all players have completed the pattern correctly, press again on the "refresh" button.
    - When the word "Go!" appears on the screen, players realize the pattern given in the right order and with the right spatial orientation.
    - And so on...

    In competition:
    The fastest player is the winner.

    As a team of 2:
    Each team player has two sea animals.
    When "GO!" appear, each team player must have sea animals in the right place and with the right spatial orientation.
    The player that has the sea animal to the left of the screen starts first.

    On the back of the instructions leaflet is a playing story which can be readen to young children or copied and be made on paper for children strating 5 years.

    About the name:

    The teacher will choose to use or not the official name of the sea animals in the Splash Family or to use common name.
    The fish: Sakana-san
    The turtle: Kame-san
    The crab: Kani-san
    The starfish: Hitode-san

    The official names in the Splash family comes from Japanese language. 



Colemoi UK Ltd

7 Bell Yard, London,

England, WC2A 2JR


Phone: 020 8144 1011

Company Number 13073522

Since 9th December 2020

VAT Nbr: 369 7550 46


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